The Hellboy Sourcebook and Roleplaying Game (abbreviated as RPG) was produced in line with GURPS Third Edition, focusing on the Lite Ruleset. It introduce. I just found out this thing existed and my preliminary probings seem to point towards this being based solely on the comics, which peaks my. Ritual Aptitude (aka Magery (Path/Book) in 4e) was not necessary to do rituals in the Hellboy setting. In GURPS Thaumatology page ‘s “Limited Non-Mage.

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The Gaming Den :: View topic – [OSSR]Hellboy Sourcebook and Roleplaying Game

In short, just read everything you can find by Kenneth Hite and steal as many ideas as you can. FrankTrollman Serious Badass Joined: Vampir Sturm details, but after all that series wasn’t released until later.

Are there any adventures floating around, or do people just play through rehashed versions of the comicbook adventures? It provides GMs with a complete world background — history, religion, culture, politics, races, and a detailed, full-color map — everything needed to start a GURPS campaign.

Low Resolution, High Contrast Many players and GMs – including some who’ve previously played in other modern-day horror RPGs – may benefit from looking at the Hellboy comics art style before playing this game.

Hellboy Sourcebook and Roleplaying Game

Sun Mar 30, 8: Virtually every critter in that is basically a one-issue-or-more Hellboy story waiting to run. We start off with a history the roots include the British Paranormal Society founded ingellboy segues rather quickly into the B.


Privacy Policy Contact Us. The number of points they gave these guys appears to depend on how much the writers liked them, and since Orson is supposed to be a new-but-competent agent I have no idea why he’s got the same number of points as veterans like Abe Sapien and Liz Sherman.

Click here to see the hidden message It might contain spoilers Inthis comic is old enough to drink. There are technically spirits, but they often appear very solid and powerful.

I Gave the Mouse a Cookie Simplicity should also be the keynote in games. Now humans struggle with dwarves, elves, and each other. Nazis and Other Human Foes One of the characteristic elements of Hellboy is hellgoy it makes no bones about punching Nazis, whether they be Neo- or Original flavor.

They are a great danger, but their powers are usually “merely” political and scientific, and rarely include access to the supernatural.

This mainly involves robot zombies, saving Hitler’s brain, and that sort of thing. Fri Mar 28, 9: That said, this is basically just a list of various “high tech” or “alt tech” devices pictured in the first five trades of Hellboythe sort of thing a PC can start out with if they have the High Technology advantage or build if they have the Invention advantage.

Thomas Manning pointsProfessor Kate Corrigan pointsHellboy pointsAbe Sapien pointsLiz Sherman pointsRoger the homunculus pointsthe aforementioned new agent Orson Gaines pointsJohann Kraus pointshuman metal detector Sidney Leach pointsetc.

Sun Mar 30, 2: I approve of punching all three types of Nazis. Play a peasant-born hero. It is effectively invulnerable. It’s also a world in which a small number of heroes have existed since the s to fight these forces wherever they post a threat. Frank and I had a conversation recently; Frank pointed out that the failing of Hellboy: In game terms it has Damage Resistance ; damage greater than this would injure Hellboy through transmitted shock, but would not damage the hand.


You should gain sanity for finding out that the problems of a region are because there are fucking monsters there. Find More Posts by Phil Masters. I have helloby figured out how he gets that trench coat on.

Or is he constantly going to be sidelined. While contemptible, they are relatively harmless unless recruited by someone with power and a plan. This in turn means that agents should be prepared to investigate – engage in extended searches for clues, library research, and conversations with witness, all of which are perhaps a little too dull to depict in comics, but which can be fascinating in roleplaying game sessions. Lobster Johnson and the Osiris Club are given hilariously short entries considering how important they later turned out to be.

It’s the fundamental problem of trying to adapt gups comic-book premises or even an established property like the Lord of the Hellboj ; they are so centered around a few characters or conflicts that playing in the same actual world the PCs can seem secondary, and there is often the implicit reluctance hellbo players and gamemasters to outshine those central characters. Sean Punch black-and-white pages.