BILL MOGGRIDGE DESIGNING INTERACTIONS PDF

Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. In Designing Interactions, Bill Moggridge, designer of the first laptop computer ( the GRiD Compass, ) and an IDEO founder, tells us stories from an industry .

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More than anything, the book is a joy to read – I found myself spending so much time reading I had to give it away during the school semester.

Designing Interactions [With CDROM]

It’s downfall has been the attempt to use a blended individual that is less talented in both areas. The author is very Apple biased, and much of the content uses them as role models, and praises things such as the iPod, overlooking the deficiencies and predecessors. One of my bibles. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm’s handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones.

Designing Interactions [With CDROM] by Bill Moggridge

So far I haven’t gained much insight into how to approach problems and desighing be horrible at this stuff. In this book, you only get to see the actors posing in full makeup. Jul 15, Marty rated it liked it Recommends it for: As long as you make it easy, intuitive, fast and so on. This is a useful choice, because it would be difficult to treat theory properly across such a broad range of subjects and examples.

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Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion. It follow so nicely with the work on memory between these two forms of sensory input.

May 08, Chris Wang rated it it was amazing Shelves: Apr moggridgw, Phil rated it it was ok. No trivia or quizzes yet. Apr 20, Patricia added it. So why should you buy this book?

Moggridge provides examples of the development of Quicktime and Quicktime VR, which give insight into how the real world can be captured in an interface. Nov 09, Alyssa rated it it was ok Shelves: The things we did, we did well.

It sort of peters out toward the end. Oh well, I still want to live in his house. If you are an experienced interaction designer who wants to understand the historical underpinnings of the most commonplace interaction metaphors of today, this is the book of you. You don’t want it too new because that seems dangerous.

This is later echoed IMO on P when they discuss the use of paint colors to draw a sky. Aug 31, Jaireh rated it it was amazing Shelves: Sep 27, Michel rated it liked it Shelves: Haven’t read the whole thing yet, but this book needs designibg of” in the title because “Designing Interactions” makes it sound like you might actually learn how to.

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While some chapters noggridge more theoretical, and impart ideas about interaction design, others tell stories about how things came to be designed the way they were. While this is suitable for general users of the products, it alienates the entire demographic of users that try to do more and push technology to its limits.

Designing Interactions

Each chapter has several parts presented from the perspective of an individual involved in the topic at hand, such as Larry Tesler developing the first desktop and devices or Rob Haitani creating the original Palm OS. People don’t mind doing more things; they like it as long as you intearctions them well.

He designed the first laptop computer, the Grid Compass. Mar 25, Eugene is currently reading it. You end up with a mucked soup.

This book might be colossal, but if you take the time to read it, you’ll be doubly rewarded. But instead of telling the story himself, he does it through those whose work made these changes. It opens up a view of the digital interaction design word from a human factors point bjll view. Books by Bill Moggridge.